Dark Link Mugen Character
This category should contain characters that have been made for the M.U.G.E.N engine. Aug 05, 2012 Dark Link vs Tetsu Character: Link by Ermac Won & MIRCOmor Tetsu by XCB. Jun 24, 2008 Here's a match with Link vs Dark Link. I dare that any LoZ: Ocarina Of Time Player to tell me that this match dosen't remind you of it. Link (The Legend of Zelda. He has a Dark Link mode. Sporting a more childish look that appears as a playable character separate from Link in both Super.
Yes, that guy from the game that is really bad and doesn't exist. So yeah, it turns out i'm not sure if i'll release the fullgame Sonic Battle Lost Ending Neo mugen version, so maybe for now i'll just separately release stuff from it.
Is he accourate? Motomaster 10/2a Battery Charger Manual. -almost Does he play like the game? -mostly Does he have broken AI?
-His moves make him broken more than his ai Why you make him? -cuz i want to Did you make the other characters in Sonic Battle Lost Ending Neo? -Yea since no one else was going to make them. A interesting release you've got there, NFS. Mephiles is one of the better Sonic villains to have come into existence over the past few years in Sonic games and truth be told, he's the only thing that makes Sonic '06 a little bit good, even if it's just story-wise. Especially that screenshot of yours showing him summoning his mini-Mephiles clones looks very promising. I'll give him a test-drive ASAP!
One question though: what is this Sonic Battle Last Ending Neo Mugen Version project you have spoken of? Just here to give your Mephiles a small feedback (No screenshots though, cause kind of don't feel like taking them). -If his 'a' (His 'dark laser' as I call it) button is supposed to be his projectile, then why does every hit doesn't count as a combo, rather just each of them 'resetting' it? -If you spam the 'b' (that 'Shadow ball' of his) button, it's an infinite (It's sort of timed though, and it can be performed even when he's far away from the opponent).
He's a 5 button char, correct? Cause as of now, I noticed HP (or 'z') doesn't really do anything. That's all I had. Just here to give your Mephiles a small feedback (No screenshots though, cause kind of don't feel like taking them). -If his 'a' (His 'dark laser' as I call it) button is supposed to be his projectile, then why does every hit doesn't count as a combo, rather just each of them 'resetting' it? -If you spam the 'b' (that 'Shadow ball' of his) button, it's an infinite (It's sort of timed though, and it can be performed even when he's far away from the opponent). He's a 5 button char, correct?
Cause as of now, I noticed HP (or 'z') doesn't really do anything. That's all I had. Well if you read the readme, you'd notice i said 'Now, I know he is missing 2 attacks, thats because someone like me cannot code them.' Also the reason he's like that is because really, final boss=usually broken keyword:usually and in sonic battle lost ending neo, he was really broken(at least if a human uses him).
Hey there, fellow Mugen-ators! I have here, Super Sonic and Dark Super Sonic for your gaming enjoyment! He plays very much like the Sonic that I released a while ago, so here's his movelist: _________________________________________________ _________________ Movement = Your walk increases speed the longer you hold the button. FWD + FWD = Teleport right behind your opponent. BCK + BCK = a quick hop backwards. Jump + A = Super Sonic Homing Attack: (It doesn't actually 'home in' on opponents, that'd be way too cheap! It's just a downward strike) Double-Jump = Super Sonic Flight: Fully manuverable.
A + in flight = Air Dash Attack A+A+A = Basic Combo FWD+A (Also use after Basic Combo) = Super Sonic Flare, to knock your opponent to the skies. FWD (After Super Sonic Flare) = Pursuit: Fly after your opponent.
Atlas Copco Xas 97 Parts Manual: Software Free Download. A (After Pursuit) = Finish off your foe with a Spin Bash finish in mid-air to slam him into the ground! Down + A + A + A. = Super Sonic Spin Dash: Works just like in the good old genesis games! The more you charge, the further you go!
X + 200 PWR = Super Sonic Wave projectile Jump + X + 200 PWR = Super Sonic Storm. (Can also be used during flight!) Y + 300 PWR = Top Spin: Instantly spin through the air, catching an airborn opponent off guard! Jump + Y + 300 PWR = Super Sonic Meteor: Exactly what it sounds like! It's most effective when you do it out of flying! Z + 400 PWR = Super Sonic Cracker: Energy Ball trap Jump + Z + 400 PWR = Super Sonic Air Cracker B + 1500 PWR = Super Sonic Chaos Combo: Trust me, you'll like it!